02 MAR 2015 by ideonexus

 Importance of Leisure in Science

Long before anyone knew that the universe had a beginning, before we knew that the nearest large galaxy lies two and a half million light-years from Earth, before we knew how stars work or whether atoms exist, James Ferguson's enthusiastic introduction to his favorite science rang true. Yet his words, apart from their eighteenth-century flourish, could have been written yesterday. But who gets to think that way? Who gets to celebrate this cosmic view of life? Not the migrant farmworker. Not ...
Folksonomies: science culture discovery
Folksonomies: science culture discovery
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02 MAR 2015 by ideonexus

 Embrace the Cosmic Perspective

At least once a week, if not once a day, we might each ponder what cosmic truths lie undiscovered before us, perhaps awaiting the arrival of a clever thinker, an ingenious experiment, or an innovative space mission to reveal them. We might further ponder how those discoveries may one day transform life on Earth. Absent such curiosity, we are no different from the provincial farmer who expresses no need to venture beyond the county line, because his forty acres meet all his needs. Yet if all ...
Folksonomies: purpose perspective
Folksonomies: purpose perspective
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02 MAR 2015 by ideonexus

 The Cosmic Perspective

The cosmic perspective comes from the frontiers of science, yet it's not solely the province of the scientist. The cosmic perspective belongs to everyone. The cosmic perspective is humble. The cosmic perspective is spiritual—even redemptive—but not religious. The cosmic perspective enables us to grasp, in the same thought, the large and the small. The cosmic perspective opens our minds to extraordinary ideas but does not leave them so open that our brains spill out, making us suscepti...
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26 FEB 2015 by ideonexus

 Role-Playing Game Manifesto

These rules are written on paper, not etched in stone tablets. Rules are suggested guidelines, not required edicts. If the rules don't say you can't do something, you can. There are no official answers, only official opinions. When dice conflict with the story, the story always wins. Min/Maxing and Munchkinism aren't problems with the game; they're problems with the player. The game master has full discretionary power over the game. The game master always works with, not against, the p...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
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26 FEB 2015 by ideonexus

 Confirmation Bias

Numerous studies have demonstrated that people generally give an excessive amount of value to confirmatory information, that is, to positive or supportive data. The "most likely reason for the excessive influence of confirmatory information is that it is easier to deal with cognitively" (Gilovich 1993). It is much easier to see how a piece of data supports a position than it is to see how it might count against the position. Consider a typical ESP experiment or a seemingly clairvoyant dream: ...
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26 FEB 2015 by ideonexus

 Fox News and the Dangers of Confirmation Bias

So why not just say, “I may have mischaracterized things a few times” and move on? To understand why that’s impossible, you have to understand O’Reilly’s persona and the function he serves for his viewers. The central theme of The O’Reilly Factor is that the true America, represented by the elderly whites who make up his audience (the median age of his viewers is 72) is in an unending war with the forces of liberalism, secularism, and any number of other isms. Bill O’Reilly is a...
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25 FEB 2015 by ideonexus

 Art of Dungeon Mastery

Being a good Dungeon Master involves a lot more than knowing the rules. It calls for quick wit, theatrical flair, and a good sense of dramatic timing—among other things. Most of us can claim these attributes to some degree, but there's always room for improvement. Fortunately, skills like these can be learned and improved with practice. There are hundreds of tricks, shortcuts, and simple principles that can make you a better, more dramatic, and more creative game master.
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
25 FEB 2015 by ideonexus

 RPG as a World

ADVANCED DUNGEONS & DRAGONS is a world. Of course, this world is not complete. It needs organizers and adventurers to order and explore it. It needs you1 A fantasy role playing game is an exercise in imagination and personal creativity. The organizer of the campaign, the Dungeon Master, must use the system to devise an individual and unique world. Into this world of weird monsters, strange peoples, multitudinous states, and fabulous treasures of precious items and powerful magic stride fe...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
25 FEB 2015 by ideonexus

 RPG as Collaborative Creation

Playing D&D is an exercise in collaborative creation. You and your friends create epic stories filled with tension and memorable drama. You create silly in-jokes that make you laugh years later. The dice will be cruel to you, but you will soldier on. Your collective creativity will build stories that you will tell again and again, ranging from the utterly absurd to the stuff o f legend.
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
25 FEB 2015 by ideonexus

 RPG as Storytelling

The Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery. It shares elements with childhood games o f make-believe. Like those games, D & D is driven by imagination. It’s about picturing the towering castle beneath the stormy night sky and imagining how a fantasy adventurer might react to the challenges that scene presents. [...] Unlike a game of make-believe, D&D gives structure to the stories, a way o f determining the consequences o f th...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes